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Animated

The Animated library is designed to make animations fluid, powerful, and painless to build and maintain. Animated focuses on declarative relationships between inputs and outputs, configurable transforms in between, and start/stop methods to control time-based animation execution.

The core workflow for creating an animation is to create an Animated.Value, hook it up to one or more style attributes of an animated component, and then drive updates via animations using Animated.timing().

note

Don't modify the animated value directly. You can use the useRef Hook to return a mutable ref object. This ref object's current property is initialized as the given argument and persists throughout the component lifecycle.

Example

The following example contains a View which will fade in and fade out based on the animated value fadeAnim

Refer to the Animations guide to see additional examples of Animated in action.

Overview

There are two value types you can use with Animated:

Animated.Value can bind to style properties or other props, and can be interpolated as well. A single Animated.Value can drive any number of properties.

Configuring animations

Animated provides three types of animation types. Each animation type provides a particular animation curve that controls how your values animate from their initial value to the final value:

In most cases, you will be using timing(). By default, it uses a symmetric easeInOut curve that conveys the gradual acceleration of an object to full speed and concludes by gradually decelerating to a stop.

Working with animations

Animations are started by calling start() on your animation. start() takes a completion callback that will be called when the animation is done. If the animation finished running normally, the completion callback will be invoked with {finished: true}. If the animation is done because stop() was called on it before it could finish (e.g. because it was interrupted by a gesture or another animation), then it will receive {finished: false}.

React TSX
Animated.timing({}).start(({finished}) => {
/* completion callback */
});

Using the native driver

By using the native driver, we send everything about the animation to native before starting the animation, allowing native code to perform the animation on the UI thread without having to go through the bridge on every frame. Once the animation has started, the JS thread can be blocked without affecting the animation.

You can use the native driver by specifying useNativeDriver: true in your animation configuration. See the Animations guide to learn more.

Animatable components

Only animatable components can be animated. These unique components do the magic of binding the animated values to the properties, and do targeted native updates to avoid the cost of the React render and reconciliation process on every frame. They also handle cleanup on unmount so they are safe by default.

Animated exports the following animatable components using the above wrapper:

  • Animated.Image
  • Animated.ScrollView
  • Animated.Text
  • Animated.View
  • Animated.FlatList
  • Animated.SectionList

Composing animations

Animations can also be combined in complex ways using composition functions:

Animations can also be chained together by setting the toValue of one animation to be another Animated.Value. See Tracking dynamic values in the Animations guide.

By default, if one animation is stopped or interrupted, then all other animations in the group are also stopped.

Combining animated values

You can combine two animated values via addition, subtraction, multiplication, division, or modulo to make a new animated value:

Interpolation

The interpolate() function allows input ranges to map to different output ranges. By default, it will extrapolate the curve beyond the ranges given, but you can also have it clamp the output value. It uses linear interpolation by default but also supports easing functions.

Read more about interpolation in the Animation guide.

Handling gestures and other events

Gestures, like panning or scrolling, and other events can map directly to animated values using Animated.event(). This is done with a structured map syntax so that values can be extracted from complex event objects. The first level is an array to allow mapping across multiple args, and that array contains nested objects.

For example, when working with horizontal scrolling gestures, you would do the following in order to map event.nativeEvent.contentOffset.x to scrollX (an Animated.Value):

React TSX
onScroll=