The Old New Thing
Practical development throughout the evolution of Windows.
Latest posts
Sep 17, 2026
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2
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1
std::call_once vs. std::async
Simple vs complex machinery.
Sep 16, 2026
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1
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1
Magic statics vs. std::call_once
They sort of do the same thing, but differently.
Sep 15, 2026
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9
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2
Why do Microsoft job levels start in the high 50’s instead of starting at a sane number like 1?
It used to start at 1, but that was the old system.