20.17. SocketServer — A framework for network servers

Note

The SocketServer module has been renamed to socketserver in Python 3. The 2to3 tool will automatically adapt imports when converting your sources to Python 3.

Source code: Lib/SocketServer.py


The SocketServer module simplifies the task of writing network servers.

There are four basic concrete server classes:

class SocketServer.TCPServer(server_address, RequestHandlerClass, bind_and_activate=True)

This uses the Internet TCP protocol, which provides for continuous streams of data between the client and server. If bind_and_activate is true, the constructor automatically attempts to invoke server_bind() and server_activate(). The other parameters are passed to the BaseServer base class.

class SocketServer.UDPServer(server_address, RequestHandlerClass, bind_and_activate=True)

This uses datagrams, which are discrete packets of information that may arrive out of order or be lost while in transit. The parameters are the same as for TCPServer.

class SocketServer.UnixStreamServer(server_address, RequestHandlerClass, bind_and_activate=True)
class SocketServer.UnixDatagramServer(server_address, RequestHandlerClass, bind_and_activate=True)

These more infrequently used classes are similar to the TCP and UDP classes, but use Unix domain sockets; they’re not available on non-Unix platforms. The parameters are the same as for TCPServer.

These four classes process requests synchronously; each request must be completed before the next request can be started. This isn’t suitable if each request takes a long time to complete, because it requires a lot of computation, or because it returns a lot of data which the client is slow to process. The solution is to create a separate process or thread to handle each request; the ForkingMixIn and ThreadingMixIn mix-in classes can be used to support asynchronous behaviour.

Creating a server requires several steps. First, you must create a request handler class by subclassing the BaseRequestHandler class and overriding its handle() method; this method will process incoming requests. Second, you must instantiate one of the server classes, passing it the server’s address and the request handler class. Then call the handle_request() or serve_forever() method of the server object to process one or many requests. Finally, call server_close() to close the socket.

When inheriting from ThreadingMixIn for threaded connection behavior, you should explicitly declare how you want your threads to behave on an abrupt shutdown. The ThreadingMixIn class defines an attribute daemon_threads, which indicates whether or not the server should wait for thread termination. You should set the flag explicitly if you would like threads to behave autonomously; the default is False, meaning that Python will not exit until all threads created by ThreadingMixIn have exited.

Server classes have the same external methods and attributes, no matter what network protocol they use.

20.17.1. Server Creation Notes

There are five classes in an inheritance diagram, four of which represent synchronous servers of four types:

+------------+
| BaseServer |
+------------+
      |
      v
+-----------+        +------------------+
| TCPServer |------->| UnixStreamServer |
+-----------+        +------------------+
      |
      v
+-----------+        +--------------------+
| UDPServer |------->| UnixDatagramServer |
+-----------+        +--------------------+

Note that UnixDatagramServer derives from UDPServer, not from UnixStreamServer — the only difference between an IP and a Unix stream server is the address family, which is simply repeated in both Unix server classes.

class SocketServer.ForkingMixIn
class SocketServer.ThreadingMixIn

Forking and threading versions of each type of server can be created using these mix-in classes. For instance, ThreadingUDPServer is created as follows:

class ThreadingUDPServer(ThreadingMixIn, UDPServer):
    pass

The mix-in class comes first, since it overrides a method defined in UDPServer. Setting the various attributes also changes the behavior of the underlying server mechanism.

ForkingMixIn and the Forking classes mentioned below are only available on POSIX platforms that support fork().

class SocketServer.ForkingTCPServer
class SocketServer.ForkingUDPServer
class SocketServer.ThreadingTCPServer
class SocketServer.ThreadingUDPServer

These classes are pre-defined using the mix-in classes.

To implement a service, you must derive a class from BaseRequestHandler and redefine its handle() method. You can then run various versions of the service by combining one of the server classes with your request handler class. The request handler class must be different for datagram or stream services. This can be hidden by using the handler subclasses StreamRequestHandler or DatagramRequestHandler.

Of course, you still have to use your head! For instance, it makes no sense to use a forking server if the service contains state in memory that can be modified by different requests, since the modifications in the child process would never reach the initial state kept in the parent process and passed to each child. In this case, you can use a threading server, but you will probably have to use locks to protect the integrity of the shared data.

On the other hand, if you are building an HTTP server where all data is stored externally (for instance, in the file system), a synchronous class will essentially render the service “deaf” while one request is being handled – which may be for a very long time if a client is slow to receive all the data it has requested. Here a threading or forking server is appropriate.

In some cases, it may be appropriate to process part of a request synchronously, but to finish processing in a forked child depending on the request data. This can be implemented by using a synchronous server and doing an explicit fork in the request handler class handle() method.

Another approach to handling multiple simultaneous requests in an environment that supports neither threads nor fork() (or where these are too expensive or inappropriate for the service) is to maintain an explicit table of partially finished requests and to use select() to decide which request to work on next (or whether to handle a new incoming request). This is particularly important for stream services where each client can potentially be connected for a long time (if threads or subprocesses cannot be used). See asyncore for another way to manage this.

20.17.2. Server Objects

class SocketServer.BaseServer(server_address, RequestHandlerClass)

This is the superclass of all Server objects in the module. It defines the interface, given below, but does not implement most of the methods, which is done in subclasses. The two parameters are stored in the respective server_address and RequestHandlerClass attributes.

fileno()

Return an integer file descriptor for the socket on which the server is listening. This function is most commonly passed to select.select(), to allow monitoring multiple servers in the same process.

handle_request()

Process a single request. This function calls the following methods in order: get_request(),